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There's a lovely bit where a large glass ceiling can be destroyed, allowing you to drop into the lobby and onto some poor, unsuspecting player's head. You can run through the lobby of the hotel and up onto the rooftops – which have two different height tiers – and discover hidden areas by destroying planks of wood in certain spots.
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Hotel Royal is also my favorite in terms of layout, as it presents a tight but diverse map that offers a fair bit of verticality despite technically only being two floors. Traversing between the two areas for the first time is a mild shock to the senses, as I drop from a roof surrounded by burning buildings into a picturesque hotel lobby that I could definitely never afford to get into. Hotel Royal is a standout, with deep red and rich gold interiors that give off a distinctly BioShock vibe when juxtaposed against the grey concrete of the building's roof. All four maps are wildly different when it comes to size, layout, and design elements, and they all look very good. The maps offered during the Call of Duty: Vanguard multiplayer hands-on are: Hotel Royal, a high-end Parisian hotel lobby and its rooftop Red Star, a snowy and crumbling Soviet city Gavutu, a Pacific island in the middle of a rainstorm and Eagle's Nest, a Nazi holdout squatting on a mountain summit. Call of Duty: Vanguard is promising a journey through all the various WW2 fronts and I'm happy to report that the multiplayer four maps I see during my hands-on do not disappoint.
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